Frame-1
1-8

What you’ll learn

Product Design & UX Process

Duration

5 months

Workload

~10 hours/week

Early bird

350eur/month

400 eur/month

Format

Online + Offline

working in teams

early bird until 31.07

hero-mobile

early bird until 31.07

You won’t just learn
You will build products
For real companies
For their real problems

2
1
5
3
6
4
7

You won’t just learn
You will build products
For real companies
For their real problems

1
2
5
6
4
3
7

There isn’t a better time to become a UX Designer

Capture

Design methodologies contribute to developing around 60% of the top ten 10 skillsets* needed for the jobs of the future

2-8

Level up your skills

Ellipse-30
Ellipse-30
Ellipse-30
Ellipse-30
Ellipse-30

Acquire a user centered mindset 

Learn all the steps and tools to create digital products

Test your product on the market

Present your product to the client company

Build a hiring professional portfolio based on it

Early Bird

350eur/month

400 eur/month

early bird until 31.07

◾Acquire a user centered mindset

◾Learn all the steps and tools to create digital products

◾Test your product on the market

◾Present your product to the client company

◾Build a hiring professional portfolio based on it

Early Bird

350eur/month

400 eur/month

early bird until 31.07

Our participants say it’s an experience you don’t want to miss

1-1
2-1
3-1

Anastasia Stan

Experience designer @UI Centric

“I dare to say The School of Design is a must-have for any designer, in fact, for anyone, regardless of their profession.

Guided by Catalina and The School of Design crew, I discovered and succeded developing an authentic human-centric design thinking process, an indispensable skill - which then landed me a UX design job in not more than a month after graduating.

Ioana Bob

Product Manager @Metro Digital

The School of Design is different and you dont’t get to experience this very often.

I didn’t really believe at the beginning it is going to be so intense, although everybody said that. But when you’re actually in the middle of that, it does feel like not having much of a life outside your job and the school.

I am recommending this school to everybody who is lacking experience on a such a project that takes you from problem to solutions, through all the stages of design.

Anastasia Stan

Experience designer @UI Centric

“I dare to say The School of Design is a must-have for any designer, in fact, for anyone, regardless of their profession.

Guided by Catalina and The School of Design crew, I discovered and succeded developing an authentic human-centric design thinking process, an indispensable skill - which then landed me a UX design job in not more than a month after graduating.

1-1

Anastasia Stan

Experience designer @UI Centric

“I dare to say The School of Design is a must-have for any designer, in fact, for anyone, regardless of their profession.

I discovered and succeded developing an authentic human-centric design thinking process, an indispensable skill - which landed me a UX design job in not more than a month after graduating.


2-1

Ioana Bob

Product Manager @Metro Digital

The School of Design is different and you dont’t get to experience this very often.

3-1

Francisc Demeter

CEO @Elecon Plus

I recommend this school to anyone who wants to learn how to manage different and conflicting points of view when designing a product. 

1-2
2-2
3-2

Alex Zamfir

Art Director @Tuio

Having the courage to make a leap of faith and jump into a completely new world, full of challenges and unknowns, and being all in, makes everything payoff in the end.

The top 3 things I like the most at The School of Design are:
1. Courses structure which is practically idio proof
2. Complete immersion into UX and Product Design
3. Lastly but not least, Catalina’s contagious passion, that charmed everyone of us.

Razvan Tugui

Sr. UX Designer @Endava

I’ve always wanted to do something different when it comes to UX education. I’ve followed different paths and courses that, in the end, didn’t fulfill my needs completely.

This school was different. It is designed for making products, rather than reading/talking about making products.

I certainly felt it was not easy on me, it was tough, challenging, I didn’t feel in control many times. And this gave me confidence, in the end.

Anastasia Stan

Experience designer @UI Centric

The School of Design is a rollercoaster, intense and very challenging on a personal level. All of us had full time jobs and with all the work for the project we felt we didn’t have time left for other activities.

However this is a safe place to learn, experiment, make mistakes and get corrected. Sometimes you feel down and then flip side it again.

It’s a pleasant challenge that hurts a bit, but everytime I joined the class or team meeting I did it becuase I WANTED TO. It was a choice I made and I wouldn’t change anything, neither the low moments.

1-2

Alex Zamfir

Art Director @Tuio

The top 3 things I like the most at The School of Design are:
1. Courses structure which is practically idio proof
2. Complete immersion into UX and Product Design
3. Lastly but not least, Catalina’s contagious passion, that charmed everyone of us.

2-2

Razvan Tugui

Sr. UX Designer @Endava

This school is different. It is designed for making products, rather than reading/talking about making products.

I certainly felt it was not easy on me, it was tough, challenging, I didn’t feel in control many times. And this gave me confidence, in the end.

3-2

Anastasia Stan

Experience designer @UI Centric

The School of Design is a rollercoaster, intense and very challenging on a personal level. All of us had full time jobs and with all the work for the project we felt we didn’t have time left for other activities.

However this is a safe place to learn, experiment, make mistakes and get corrected. Sometimes you feel down and then flip side it again.

It’s a pleasant challenge that hurts a bit, but everytime I joined the class or team meeting I did it becuase I WANTED TO. It was a choice I made and I wouldn’t change anything, neither the low moments.

4-1
5-1
6-1

Madalina State

Lead UX Designer @Antena TV Group

My biggest take away from the school is you really have to embrace mistakes and failure.

On top of that I understood how important it is to trust the people around you, your team and your mentors.

It’s a very different experience that brought me a lot of excitment and transformation, on top of all the design knowdledge

Ioana Bob

Product Manager @Metro Digital

I am not a person of many words, so it doesnt come handy for me to put into some sentences my experience with this school. But my friends for sure can tell you with how much energy and enthusiasm I was keeping them updated with all the activities, classes and progress that was happening at the school.

It changed the way I look at things and this is just the beginning.

Anastasia Stan

Experience designer @UI Centric

I am not a person of many words, so it doesnt come handy for me to put into some sentences my experience with this school. But my friends for sure can tell you with how much energy and enthusiasm I was keeping them updated with all the activities, classes and progress that was happening at the school.

It changed the way I look at things and this is just the beginning.

The process you’ll experience during the 5 months

The design process, be it design thinking, UX Design, service design, customer experience design, human centered design, or whatever you want to call it, have the same fundamentals, steps and similar tools.

At the school we focus on digital products, product design and UX tools. Below are the phases you’ll go through:

Capture-1

Understand &

empathize

Define

Ideate

Prototype

Test & iterate

Conduct research to better understand your clients, internal clients and market context

Analyzing all the research data, finding patterns, defining needs, insights and turning to opoortunities.

Generating ideas starting from all the research data, opportunities, needs, trends and converging to concepts

Developing the best concept and turning it into a real representation.

Showing the solution to users through testing interviews and improve the product based on their feedback.

1

Conduct research to better understand your clients, internal clients and market context

2

Analyzing all the research data, finding patterns, defining needs, insights and turning to opoortunities.

3

Generating ideas starting from all the research data, opportunities, needs, trends and converging to concepts

4

Developing the best concept and turning it into a real representation.

5

Showing the solution to users through testing interviews and improve the product based on their feedback.

Weekly activities. Collaborative, intense and rewarding.

Our learning experience is grounded in real work done in teams.

We believe in the power of collaboration, that is why you’ll

have your tribe/team, that will be helped and guided by mentors and professors.

Capture-1

MONDAY

Feedback

1hours - 6PM - 7PM

Before each new chapter we’ll look at all the teams’s work and give feedback and reply to questions.

Live Class

1,5hours - 6PM - 8:30PM

Each session will focus on a new chapter. We’ll have sessions with experts in thei field, giving you tips and tricks from their experience. After these sessions, during the week, you will apply the learnings on your projects.


TUESDAY

Team call

1hours - 6PM - 7PM

Tuesday will be the time when you’ll get together as a team and plan the work and week ahead.

TUESDAY - FRIDAY

Co - working in teams on your projects

FRIDAY

Mentor call

1 hour - 8:30 AM or 5:30 PM

Tuesday will be the time when you’ll get together as a team and plan the work and week ahead.

What you will learn

Chapter 1

Intro to design

Get immersed in the world of design, history, evolution, the design process and different representations of it

Chapter 2

Discovery

Learn the ropes of finding as much as you can about a subject, from competition review to analytics

Chapter 3

Research

Apply research methods and tools to your project from desk research to preparing and leading depth interviews.

Chapter 4

Qualitative Research

Acquire the inquisitvie mindset of interviewers and learn how to intelligently extract information such as user’s needs and motivations

Chapter 5

Converging Research

Translate research data into actionable information using design tools such as user goals, personas and journey maps

Chapter 6

Insight & Opportunities

Master the art of creating insights and spotting opportunities in the market

Chapter 7

Ideation 💡

Generate ideas as solutions to your challenge, together with your team and guest experts.

Chapter 8

Concept Building

Create your own concept of the product and learn to articulate your reasoning and defend it during the voting session.

Chapter 9

Architecture & Experience of a solution

Use all the research to make informed choices on how to create your product’s user flows and journey maps

Chapter 10

Wireframes & UI

Learn UI theory and get comfortable using Figma, the latest prototyping design tool

Chapter 11

Bootcamp ❤️❤️❤️

Gain new perspectives on design during this 5 day offline learning experience. We promise it will make you a more holistic designer.

Chapter 12

Prototyping & Testing. Iterating

Develop an interactive prototype of your digital product in Figma and get real testers to try it out.

Chapter 13

Dev&Agile working

Incorporate user feedback to adjust your prototype and hand over to Dev Team through an effective methodology

Chapter 14

Companies pres

Present your final solution to the client and get the chance to see it implemented in either a multinational or a startup

The 5 days offline bootcamp

You can call this the cherry on top.
It creates FOMO, transformation and memorability.

You’ll want to live this, as it is a mixture of hard work, play hard, experience a ton of things + NEW Design topics.

We’re bringing new perspectives of design that will help you be a more competitive designer.

 

 

The 5 days offline bootcamp

image-143

You can call this the cherry on top.
It creates FOMO, transformation and memorability.

You’ll want to live this, as it is a mixture of hard work, play hard, experience a ton of things + NEW Design topics.

We’re bringing new perspectives of design that will help you be a more competitive designer.

 

 

image-143

Workshops during the bootcamp:

3-4 hours, practical workshops

Business

Model Canvas

Game

Design

I Love

Failure

Design

Sprints

Emotional 

Agility

+

Much More

Some magic

image-66

Business

Model Canvas

Game

Design

I Love

Failure

Design

Sprints

Emotional 

Agility

+

Much More

Some magic

image-66
1-3

Ioana Bob

Product Manager @ metro.digital

‘It will be that type of experience you don’t have often. Even the place where we’re having the bootcamp. It’s different and you don’t get to experience this every day.’

Cincsor. Transylvania Guest Houses

1-3

Ioana Bob

Product Manager @ metro.digital

‘It will be that type of experience you don’t have often. Even the place where we’re having the bootcamp. It’s different and you don’t get to experience this every day.’

1-4
2-3
3-3
4-3
5-3

Cincsor. Transylvania Guest Houses

3-3
4-3
2-3
5-3
1-4

Early bird

350eur/month

400 eur/month

early bird until 31.07

early-bird_mobile

early bird until 31.07

Professors

We teach from experience. Our professors are builders and creators of many products you interact with and will teach you the methods they use in their jobs.

1-5

Catalina Banuleasa

Learning architect &

Founder @The School of Design

UX Google Expert & Sprint Master, Ex EA Design Lead for FIFA

2-4

Andrei Ganci

Sr. Product Manager @Adobe

Product design studies in The Netherlands

3-4

Dana Levitchi

Client Service Director & Co-owner @Mappers 

The “mother of insights” - the person to talk to when it comes to interviews, understanding people, insights and really connecting.

4-4

Cristian Preda

Product Designer @ PROCESIO

Former design newbie, now experienced and balanced designer with lots to share

1-5

Catalina Banuleasa

Learning architect &

Founder @The School of Design

UX Google Expert & Sprint Master, Ex EA Design Lead for FIFA

2-4

Andrei Ganci

Sr. Product Manager @Adobe

Product design studies in The Netherlands

3-4

Dana Levitchi

Client Service Director & Co-owner @Mappers 

The “mother of insights” - the person to talk to when it comes to interviews, understanding people, insights and really connecting.

4-4

Cristian Preda

Product Designer @ PROCESIO

Former design newbie, now experienced and balanced designer with lots to share

5-4

Gabriela & Poe

Game Designers and owners PlayLearn

6-3

Andrei Baican

Head of Customer Experience @Banca Transilania

 Strategist, maker and designer.

7-1

Ana & Raz

Founders @Just Mad

Product design and strategy consultants with an almost weird passion for workshops

8

Catalin Mester

Co-founder VOXA
& I love Failure 

5-4

Gabriela & Poe

Game Designers and owners PlayLearn

6-3

Andrei Baican

Head of Customer Experience @Banca Transilania

 Strategist, maker and designer.

7-1

Ana & Raz

Founders @Just Mad

Product design and strategy consultants with an almost weird passion for workshops

8

Catalin Mester

Co-founder VOXA
& I love Failure 

Sneak peak into a project

Digital ideation tool

How might we help teams and people generate ideas by unlocking the creative potential of each person so that teams build better solutions by converging and morphing ideas.

1. Discovery - Desk research

1-6

2. Discovery - context

2-6

3. Discovery - User interviews

3-5

4. Define

4-5

5. Ideate

5-5

5. Prototype

6-4

Tools we will use

1-7

Miro

Visual collaboration platform for teams. Repository for your team’s work.

2-7

Figma

Collaborative interface design tool. We’ll design your products here.

1-7

Miro

Visual collaboration platform for teams. Repository for your team’s work.

2-7

Figma

Collaborative interface design tool. We’ll design your products here.

3-6

Slack

Instant messaging platform for remote teams. We’ll communicate and share resources here

4-6

Pen and paper

Most used tools. They make you smarter and more creative. Start here, move to online tools later.

3-6

Slack

Instant messaging platform for remote teams. We’ll communicate and share resources here

4-6

Pen and paper

Most used tools. They make you smarter and more creative. Start here, move to online tools later.

5-6

Zoom

Video conferencing tool. We’ll meet and greet and tell jokes here.

5-6

Zoom

Video conferencing tool. We’ll meet and greet and tell jokes here.

What you get out of it

|  REAL PROJECT

A real company challenge to solve, from either a multinational or a startup

|  SELECTED PARTICIPANTS

A team of 4 awesome selected team mates, 1 mentor and 1 buddy

|  THE BOOTCAMP

A 5 day bootcamp:
a transformative offline learning experience at a fascinating location

|  COMMUNITY SUPPORT

Collaboration is essential. Be sure you can count on all professors, mentors and former alumni and your team mates.

|  DEDICATED MENTORS

You will have two mentors: an experienced mentor, guiding you with input on solutions and process and a recent graduate who’ll make sure your team is glued, supported and able to finish the assignments on time.

|  CLIENT WORK

A chance to see your product implemented at the client company

|  20/80 PRACTICE

The School is more about about doing and less about passive learning.

|  JOBS

A hiring ready portfolio with feedback and interview prep when you apply to jobs

+ WHAT YOU ARE WILLING TO PUT IN

Get help convincing your employer to sustain your tuition fee

We will advise you on how to make the case to your employer, to articulate how you will implement the learnings in your company, team and products. You may also forward this business brochure to your employer.

Next Cohort Starts September 2022

Start a career

in UX DESIGN

Capture-5

What you are paying for:

Join a team of future Designers

Work on real projects

Learn Live, 100%

Master Design Processes

Create your portfolio

Learn sought after UX/UI tools

Be part of the offline Bootcamp

Career support

Job Interview guidance

Lifetime access to materials

 

+ Friends, intense worko-holiday & Prosecco

 

Next Cohort Starts September 2022

Start a career

in UX DESIGN

Capture

P.S. Yes we test you.
And, yes, we help you build your portfolio.
Plus interview prep. Plus recommendation

(Really, we kinda take good care of you, now that we put everything down)

At the end of the school, you will receive a graduation diploma only if you pass the final exam, that basically will test your knowledge.

And in the following month after the school ends, we’ll give you feedback on your portfolio. Only for one month. We learnt that you need pressure to do it.

Apply for scholarship

We offer 6 half funded grants for people under the age of 25. We want to support you with your education and understand that you might be struggling. On this scheme, you would pay 200 eur/month. The bootcamp is still on you.
Show us why you think you should be among the 6 ones who receive this scholarship.

Scholarship

200 eur/month

400 eur/month

early bird until 31.07

We offer 6 half funded grants for people under the age of 25. We want to support you with your education and understand that you might be struggling. On this scheme, you would pay 200 eur/month. The bootcamp is still on you.
Show us why you think you should be among the 6 ones who receive this scholarship.

Scholarship

200 eur/month

400 eur/month

early bird until 31.07